![]() That’s the best thing I can say about it, not hindering the game from being playable. Even with the constant rain effects onscreen, The Sinking City‘s framerate didn’t drop that severely. I was expecting for something in the veins of Don’t Knock Twice, but this game proved to have some neat post-production effects here and there. The lighting effects, especially the one coming from your flashlight, are also somewhat impressive. The Sinking City is quite ugly, with underwhelming textures and a less than stellar resolution, but it runs somewhat smoothly, despite never even trying to aim for more than 30 frames per second. Results were… kinda positive, I guess?īy no means I’m saying that this is a beautiful game or that its framerate is absolutely stable. I had no idea what to expect from that game running on a tablet hardware. I know we’re currently seeing a streak of surprisingly well-developed ports, such as the Switch versions of Mortal Kombat 11 and Bulletstorm, but The Sinking City was notoriously janky when it first came out on much more powerful systems. What I was worried about was how well the game would run on the Switch’s hardware. ![]() It caught me off-guard in a positive way. Then again, considering that the story is well-written, I didn’t mind that too much. Even though it has the staple sanity meter present in other Lovecraft-inspired games like Eternal Darkness and Call of Cthulhu, most of the game felt more like Gangs of New York with eldritch monsters than a proper horror story. ![]() Instead, it’s more of a love letter to everybody’s favorite racist by mixing creatures, events, and locations from various books into one better-than-expected plot. All I can say is that it is not based on one particular book written by H.P. I’m not going to dive in too deep regarding The Sinking City‘s story for two reasons: one, the game is heavily story-based, and two, we’ve talked about it on our previous review. I mean, SyFy still hasn’t done a Sharknado movie with Cthulhu.
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